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Official KaM Remake Ideas topic

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Mixons

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Rogue

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Post 13 Jan 2013, 17:12

Re: Official KaM Remake Ideas topic

I think that an option for enabling/disabling notifications might be a good idea. If the enemy killed lots of my people(or when I have starvation), it's really disturbing to see the "unoccupied building" messages all the time...

Translated by sado :)
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Pharmaton

Peasant

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Post 15 Jan 2013, 09:17

Re: Official KaM Remake Ideas topic

There is avaible resource indicator in map editor for mines. What about a button to show it in game as well?
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dargonslayer

Blacksmith

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Post 15 Jan 2013, 21:14

Re: Official KaM Remake Ideas topic

That could be verry usefull. :lol:
But also it's a bit unfare in my eyes. :|
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Krom

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Post 16 Jan 2013, 05:26

Re: Official KaM Remake Ideas topic

Numbers shown in MapEd are only for balance reasons. There's no need having them in game )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Post 16 Jan 2013, 05:29

Re: Official KaM Remake Ideas topic

@Jeronimo: Could you make a sketch of that and a way of seeing overall productions? )

@Mixons: We are working on ideas to reduce the message spam )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

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Post 16 Jan 2013, 14:52

Re: Official KaM Remake Ideas topic

@LEwin @ Krom

In statistics screen, my idea:
eg. we have pt 60, (now statistics we see from 0 to end game) over 60 min nothing happened id statistics (eg. in military) pls cut to statistic when pt is over)
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sado1

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Post 16 Jan 2013, 15:48

Re: Official KaM Remake Ideas topic

Good idea, in fact I was about to suggest something similar soon... what's the point of showing army stats for PT anyway ?:)
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Jeronimo

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Knight

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Post 16 Jan 2013, 16:16

Re: Official KaM Remake Ideas topic

@Jeronimo: Could you make a sketch of that and a way of seeing overall productions? )
Gladly... I made this today, to show you what I think is best for Economics section.
You have listed all game resources at left column (I think 28 wares, same as marketplace), and in right column the names of players, so you tick 1 type or resource and then you compare its production among the players at the same time.
In case that player didn't produce that selected resource, his line won't be seen or will be 0, horizontal line at bottom of table.

Image

We can clearly see that sado produced few leather armor... :)
KaM Skill Level: Jeronimo
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pawel95

Castle Guard Swordsman

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Post 16 Jan 2013, 17:48

Re: Official KaM Remake Ideas topic

Good idea with this stats screen.
Before the next Version of KaM will be online i would do some little little tiny things :D

1. I would add also in the Replay watching for example the "p" for pause,so the replay won't run anymore.
Also I would add someting like in normal computer lists(like in windows) that for example in the editor or in a room in onlinelobby you are clicking on "m" and than your cursor is jumping to the first map with an "m"

2. I dont konw if it is good, but when you click on a room, in the box(Bottom right) you see the actual map and the actual players, what do you think if you would see also the number of players for that map in brackets after the mapname ()

3. And what do you think about one little little space in the "Server list" a "house" or "2 men" for example,so I can sort easily servers,with tactic and building maps :D this would be a good thingi :-)

(4.) Maybe autorefreshing serverslist in some a time, like 20 seconds or sooo?!



pawel95
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Da Revolution

Knight

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Post 19 Jan 2013, 16:46

Re: Official KaM Remake Ideas topic

RomeK had the idea (which I support) of assigning locs to random people within a team. Now its only possible to do this for one of the teams since certain locs always need to be together.
So it would be nice if you for example could say "random 1,2,3,4" for team 1 and "random 5,6,7,8" for team 2. This will make games less predictable (and probably more fun).
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Remake 2012

Knight

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Location: Poland

Post 19 Jan 2013, 17:17

Re: Official KaM Remake Ideas topic

@ Lewin @ krom @ All
I have a little idea, "active pause" in multiplayer
ex:

I play 1v1 with my friend, 60 pt, "now" is 50 min.. and my frient MUST go to eat dinner or go to supermarket. Ok he write to me.. soryy afk 20 min... and click pasue, I do it too.. and game stops. He come back.. and click off "active pasue" ( I do it too ) and.. game run. .. .

easy :)
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sado1

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Post 19 Jan 2013, 21:24

Re: Official KaM Remake Ideas topic

Why not quit and rehost from a save instead?
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Mixons

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Rogue

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Post 19 Jan 2013, 22:44

Re: Official KaM Remake Ideas topic

Maybe Paker dont know it is possible...
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Remake 2012

Knight

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Location: Poland

Post 20 Jan 2013, 07:59

Re: Official KaM Remake Ideas topic

Why not quit and rehost from a save instead?
Its is second option ?
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Lewin

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Post 20 Jan 2013, 10:02

Re: Official KaM Remake Ideas topic

Time to answer some posts on this topic...

Regarding feeding only hungry troops vs feeding all troops, I haven't heard a suggestion that sounds perfect yet, but it's on our proposals list to let you do both so we'll hopefully sort it out one day.
What do you think about horizontal lines in stats screen, just as visual reference line?
Good idea, I've implemented it and I think it looks good:
http://i.imgur.com/H0Uctl2.png
In statistics screen, my idea:
eg. we have pt 60, (now statistics we see from 0 to end game) over 60 min nothing happened id statistics (eg. in military) pls cut to statistic when pt is over)

I added it to the todo list.

@Jeronimo: Could you make a sketch of that and a way of seeing overall productions? )

Gladly... I made this today, to show you what I think is best for Economics section.
You have listed all game resources at left column (I think 28 wares, same as marketplace), and in right column the names of players, so you tick 1 type or resource and then you compare its production among the players at the same time.
In case that player didn't produce that selected resource, his line won't be seen or will be 0, horizontal line at bottom of table.

That sounds ok, basically your idea is to swap the "Players" and "Resources" selector so there is only ever 1 resource type on the graph at once. Mostly I guess it's more interesting to see "who made the most wood" rather than "how many wood did I make compared to how many stones I made". Can anybody think of a use for the way the graph is now? (1 resource per line, only 1 player shown at once) Is there any reason we shouldn't change it to be like Jeronimo suggested?

1. I would add also in the Replay watching for example the "p" for pause,so the replay won't run anymore.
Also I would add someting like in normal computer lists(like in windows) that for example in the editor or in a room in onlinelobby you are clicking on "m" and than your cursor is jumping to the first map with an "m"

You can already pause replays by pressing the button, but I've made it so the P key also pauses/resumes it like in singleplayer.
I've added it to the todo list to make the listboxes jump to letters that you press. This is the downside of using homemade controls, we have to implement all the features like this that people take for granted.

2. I dont konw if it is good, but when you click on a room, in the box(Bottom right) you see the actual map and the actual players, what do you think if you would see also the number of players for that map in brackets after the mapname ()

Hmmm it looks okay, what do people think?:
http://i.imgur.com/k5p13wj.png
It looks pretty silly when it's "Warfare in the Wilderness 8P (8P)" :P Apart from that it's ok, and I guess it helps people who don't know the maps.

3. And what do you think about one little little space in the "Server list" a "house" or "2 men" for example,so I can sort easily servers,with tactic and building maps :D this would be a good thingi :-)

It sounds like a good idea, it will make the server list look more interesting too. I've added that to the todo list.

(4.) Maybe autorefreshing serverslist in some a time, like 20 seconds or sooo?!

That's very annoying if you're looking at the list and selecting a server, the list jumps around or clears completely.

RomeK had the idea (which I support) of assigning locs to random people within a team. Now its only possible to do this for one of the teams since certain locs always need to be together.
So it would be nice if you for example could say "random 1,2,3,4" for team 1 and "random 5,6,7,8" for team 2. This will make games less predictable (and probably more fun).

That would indeed be a good feature, I've added it to the proposals list. I've no idea how the interface could work sadly :(

I have a little idea, "active pause" in multiplayer

Pause for multiplayer is already planned. The host may always pause, and clients may pause if the host selected "Clients may pause" in the lobby settings. (the "clients may pause" thing isn't that important and might not be implemented)

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