
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Hey! What about my idea? ;p
Please post your idea once and don´t ask such a questions. We aren´t 24/7 here on the forum online. It happened often that one idea is ignored or will be talked about later on. Don´t write, only because you wanna have more postsHey! What about my idea? ;p
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
... maybe we can add two stats to the statistics -- units starved and soldiers starved? I am always interested in seeing how well I managed my food. If I am attacked and half my city is slaughtered, it doesn't reflect my food management. Also, having half of your army starve doesn't mean that you fought poorly, but it sure makes it look like it.
Please consider adding these
Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
I am busy with making my mini game the last time.
and i would like the option to bring back siege engines in dynamic scripts, not that you can build it as player, but that a map maker can create it
because for some games I really want them
i also thought about that idea but it properly wont work well
because often at the end of a mission you can build a very big army around 100 men
and that is properly enough to win the next mission in 20 minutes
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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