yes, but it does mean that KaM CAN handle more than 5 goods in the building.
Yes, but some where there is a limit to say how many wares the serfs will deliver. (if there are less than 5, deliver new one)
As for wares produced, well I think that is a separate limit. I think it is either 7 or 8. (judging by the way the stone mason/butcher works)
What I am really interested in is where these values are stored. Are they hard coded in the EXE, (which Litude seems to imply) or is it set in houses.dat? As for everything only taking 5, well it's possible that every building is set to 5 in houses.dat. Don't just assume that it's hard coded. (Although I think it probably is)
RX Files: Don't know anything about them.
Oh, I suppose you don't. I kind of assumed you did because of the graphical changes but I guess you were just using Harold's Graphics reader.
Yeah, this could prove a bit troublesome though as there are more than one save format.
Yes, that will be complicated. And I assume the formats vary more than just simple things. (especially from TSK to TPR)
Define files: I think that JBSnorro and Krom also know some stuff about these files we don't.
Yes, Krom posted some info somewhere, and I think Harold/JBSnorro understand the mapelem.dat file (stores info about map objects such as trees) too, because Harold was trying to help me for my editor.
I collection of this information would be great, but SR3 is a higher priority. (IMO)
Lewin.