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We don't see each other

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DoneeFlack

Peasant

Posts: 2

Joined: 13 Sep 2008, 22:00

Post 14 Sep 2008, 16:34

We don't see each other

Hi,
we started playing KaM: TPR and in some games we have one problem.
We cant see our units or people in buildings, how they working.
Is here any fix for this problem?
I hope it is.
Thank for ideas;) 8)
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 14 Sep 2008, 18:38

Multiplayer doesn't work in TPR, you have to use TSK :(.
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DoneeFlack

Peasant

Posts: 2

Joined: 13 Sep 2008, 22:00

Post 15 Sep 2008, 10:56

ok thx a lot
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 18 Sep 2008, 21:25

:?
I used to play TPR multiplayer quite often with a friend of mine (not with Hamachi, just normal direct TCP)
It's a pain for sure (ranging from some keys having changed positions to severe desync resulting in both sides winning and worse)
But the problems are all well-known

TPR multiplayer works semi-normal with a direct link by the way (but they're an even worse pain to set up than just some desync)
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 19 Sep 2008, 08:50

TPR multiplayer works semi-normal with a direct link by the way (but they're an even worse pain to set up than just some desync)
What exactly do you mean by Direct Link?
And by semi normal do you mean that there is no out of synch bug??!!

Lewin.
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 20 Sep 2008, 11:10

Well you know, direct PC-PC links (cross cable, parallel stuff, possibly USB things)
There was barely any out of synch nonsense, just the odd unit that was off by a few tiles..
But most other other bugs were still getting in the way
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 21 Sep 2008, 02:46

Well you know, direct PC-PC links (cross cable, parallel stuff, possibly USB things)
There was barely any out of synch nonsense, just the odd unit that was off by a few tiles..
But most other other bugs were still getting in the way
I see, so by removing hubs/switchs (just plugging together with a crossover) the out of synch bug is ALMOST fixed... Still, that limits you to 2 players and there are still lots of other issues. That is not too painful, assuming you are sitting next to each other and you have the right stuff.
USB things? Didn't know KaM supported USB connections...

I think I'll just stick with TSK though, because there are still other problems.
Lewin.
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 21 Sep 2008, 19:50

You can create a LAN over USB (with the right software)
Don't bother though, it'll still suck :lol:
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Nicolae

Recruit

Posts: 36

Joined: 29 Jan 2009, 23:00

Location: The U.P. of Michigan

Post 31 Jan 2009, 11:32

I also think it is a big pain. I don't understand all of the stuff you said up there, but if you want to play multiplayer(TPR) without bugs do you have to use hamachi?
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 31 Jan 2009, 13:47

It's not required, but you can only play TPR on LAN, since the online server thing is dead (has been dead for a long time)
So if your friends are not physically on your LAN, you'd have to use a VPN (such as hamachi) to make it work.
But of course you could play just on your normal LAN or with VPN software other than hamachi.

If you play using a VPN it is likely that the out of sync bug will plague you though

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