Minimum number is interesting idea, but again, it is likely to make AI more boring than strong. I'll look into adding this option on to AutoAttack configuration though (so AI could range from frequent attacker with single soldiers, to "sledgehammer")
Yes this can be a better idea
How about the targets that Ai chooses to attack? I actually don't understand really well how Ai auto attacks work in Kam Remake, but, if this is not implemented yet, I have some ideas:
- AI should attack the strongest player, the one who has the strongest army.
- Ai can decide to do a small and rapid attack ( maybe with cavalry) to a player, in order to destroy an important buidling (such Barrack...)
- If Ai has an allied, who is just making an attack, Ai can consider to help him, so we can have multiple attacks.
Of course these ideas can be implemented with script so they are not really needed, but it's just an idea