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KaM Remake -> Multiplayer Demo out!

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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 06 Aug 2010, 12:04

  Code:
Version=Polish: "Napotkali&#347;my wrog?w. Zabij ich za wszelk&#261; cen&#281;"[/quote] IMHO that sounds better.
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H.A.H.

Post 06 Aug 2010, 22:34

  Code:
Version=Dutch: "Er zijn vijanden gesignaleerd, vernietig hun! " [/quote][/quote] Please make that 'Er zijn vijanden gesignaleerd! Vernietig hen!' Especially 'hen' is important :wink:
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Foundation

Peasant

Posts: 4

Joined: 22 May 2009, 22:00

Post 07 Aug 2010, 04:58

Wow, I'm honestly very surprised that this effort to remake KAM is going so well. About a year ago I found this when tracing back the old memories for KAM. It was great fun though the original game needed quite an overhaul to get all its bugs fixed (before I knew of the patches).

Is this open source? I might decide to contribute to it. You said that you have it hosted on google code, Krom? :)

What programming language are you guys rewriting it in? C++? I don't know much about the original KAM code or whether you guys need/want any help. :wink:

Foundation
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 07 Aug 2010, 15:11

Yes it is open source:
http://code.google.com/p/castlesand/downloads/list
The game speaks pascal
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Foundation

Peasant

Posts: 4

Joined: 22 May 2009, 22:00

Post 07 Aug 2010, 15:49

Haha, castlesand project. Nice names to avoid copyright infringement. :D

Whoa, pascal...haven't seen that in a long while. Anyways, if you need/want help feel free to contact me. I'll be following this more closely now that this project seems to have potential to be actually decently finished, gasp! :)

Sorry, seen too many projects like this fail before, but I'm sure glad this one's still alive. I like KaM a lot too. :D

Foundation
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H.A.H.

Post 07 Aug 2010, 23:19

Wow, I'm honestly very surprised that this effort to remake KAM is going so well. About a year ago I found this when tracing back the old memories for KAM. It was great fun though the original game needed quite an overhaul to get all its bugs fixed (before I knew of the patches).

Is this open source? I might decide to contribute to it. You said that you have it hosted on google code, Krom? :)

What programming language are you guys rewriting it in? C++? I don't know much about the original KAM code or whether you guys need/want any help. :wink:

Foundation
C++? That's an outdated language man! Use C# or pascal. Those two are the best languages for desktop applications I know. Java, C, C++ are getting old and out of simple innovative things.
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 08 Aug 2010, 12:08

The project name was chosen to hide the project within first months when I was not sure if it's going to live or die unborn :D Now it's definitely alive :)

We are coding in Delphi6/7 but project can be compiled in Lazarus as well.

We can accept any help you can offer, but of course we must know what you can do, what you are good at? :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 09 Aug 2010, 10:08

Been improving Replay function for last few days. It took some time to figure out how it should complement savegames, but now it seems to be settled. There are 3 files in each savegame now: sav (savegame itself), bas (savegame from 1st tick of gameplay), rpl (replay commands queue).

On the other hand - there are still bugs in fights and I'm just tired of fixing them. So what do you say, should we release demo now or try to make it better?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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H.A.H.

Post 09 Aug 2010, 13:20

Release it as a beta, so we can provide feedback on these bugs. Maybe others can fix it (as in me for example).
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 09 Aug 2010, 13:51

@Guest: You can fix bugs already, I can provide you with bugreports :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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H.A.H.

Post 09 Aug 2010, 23:23

Fine for me. You may send them to x m a s j o s -at- o v i 'dot' c o m
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 10 Aug 2010, 05:21

Do you have an ICQ or something? Perhaps we could talk there :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 13 Aug 2010, 06:16

Nailed another bug in fighting code and now, oh wonder of wonders, KaM Remake is stable - haven't had any crash in last 10 fights at all :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 13 Aug 2010, 14:49

I say: Nice,
time for public release :p
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 13 Aug 2010, 16:38

I say public release is ready, we've fixed all major bugs for now :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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